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#TELE:d.d. Prof. A. J. J. Oosterlinck --- 681.3*F2 --- 681.3*I3 --- 681.3*I4 --- 681.3*I5 --- datastructuren --- algoritmen --- grafische technieken --- Analysis of algorithms and problem complexity--See also {681.3*B6}; {681.3*B7}; {681.3*F13} --- Computer graphics (Computing methodologies) --- Image processing: image displays; image processing software (Computing methododologies) --- Pattern recognition (Computing methodologies) --- 681.3*I5 Pattern recognition (Computing methodologies) --- 681.3*I4 Image processing: image displays; image processing software (Computing methododologies) --- 681.3*I3 Computer graphics (Computing methodologies) --- 681.3*F2 Analysis of algorithms and problem complexity--See also {681.3*B6}; {681.3*B7}; {681.3*F13} --- Computer graphics. --- Image processing. --- Algorithms
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Computer software --- -681.3 --- 681.3*D2 --- 681.3*D210 --- 681.3*D210 Design: methodologies representation (Software engineering) --- Design: methodologies representation (Software engineering) --- 681.3*D2 Software engineering: protection mechanisms standards--See also {681.3*K63} {681.3*K51} --- Software engineering: protection mechanisms standards--See also {681.3*K63} {681.3*K51} --- Software, Computer --- Computer systems --- Development --- Computerwetenschap --- -KBC0310 --- patterns --- 681.3*D210 Design: methodologies; representation (Software engineering) --- Design: methodologies; representation (Software engineering) --- 681.3*D2 Software engineering: protection mechanisms; standards--See also {681.3*K63}; {681.3*K51} --- Software engineering: protection mechanisms; standards--See also {681.3*K63}; {681.3*K51} --- software --- 681.3 --- Development of computer software --- Software development --- KBC0310 --- Computer. Automation --- Computer science --- 681.3* / / / / / / / / / / / / / / / / / / / / / / / / / / / / --- Software architecture --- Object-oriented programming (Computer science) --- Software architecture. --- Computer software - Development
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This textbook, for second- or third-year students of computer science, presents insights, notations, and analogies to help them describe and think about algorithms like an expert, without grinding through lots of formal proof. Solutions to many problems are provided to let students check their progress, while class-tested PowerPoint slides are on the web for anyone running the course. By looking at both the big picture and easy step-by-step methods for developing algorithms, the author guides students around the common pitfalls. He stresses paradigms such as loop invariants and recursion to unify a huge range of algorithms into a few meta-algorithms. The book fosters a deeper understanding of how and why each algorithm works. These insights are presented in a careful and clear way, helping students to think abstractly and preparing them for creating their own innovative ways to solve problems.
Computer science --- 681.3*F2 --- Analysis of algorithms and problem complexity--See also {681.3*B6}; {681.3*B7}; {681.3*F13} --- 681.3*F2 Analysis of algorithms and problem complexity--See also {681.3*B6}; {681.3*B7}; {681.3*F13} --- Algorithms --- Invariants --- Loops (Group theory) --- Recursion theory --- Logic, Symbolic and mathematical --- Loop groups --- Group theory --- Algorism --- Algebra --- Arithmetic --- Study and teaching --- Foundations --- Study and teaching.
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Business Process Management (BPM) is the art and science of how work should be performed in an organization in order to ensure consistent outputs and to take advantage of improvement opportunities, e.g. reducing costs, execution times or error rates. Importantly, BPM is not about improving the way individual activities are performed, but rather about managing entire chains of events, activities and decisions that ultimately produce added value for an organization and its customers. This textbook encompasses the entire BPM lifecycle, from process identification to process monitoring, covering along the way process modelling, analysis, redesign and automation. Concepts, methods and tools from business management, computer science and industrial engineering are blended into one comprehensive and inter-disciplinary approach. The presentation is illustrated using the BPMN industry standard defined by the Object Management Group and widely endorsed by practitioners and vendors worldwide. In addition to explaining the relevant conceptual background, the book provides dozens of examples, more than 100 hands-on exercises – many with solutions – as well as numerous suggestions for further reading. The textbook is the result of many years of combined teaching experience of the authors, both at the undergraduate and graduate levels as well as in the context of professional training. Students and professionals from both business management and computer science will benefit from the step-by-step style of the textbook and its focus on fundamental concepts and proven methods. Lecturers will appreciate the class-tested format and the additional teaching material available on the accompanying website fundamentals-of-bpm.org.
Information systems --- Computer. Automation --- informatica management --- 681.3*D2 --- 681.3*D2 Software engineering: protection mechanisms; standards--See also {681.3*K63}; {681.3*K51} --- Software engineering: protection mechanisms; standards--See also {681.3*K63}; {681.3*K51} --- Application software. --- Management information systems. --- Industrial management. --- Software engineering. --- Computer Appl. in Administrative Data Processing. --- Business Process Management. --- Information Systems Applications (incl. Internet). --- Software Engineering.
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User interface design is a challenging, multi-disciplinary activity that requires understanding a wide range of concepts and techniques that are often subjective and even conflicting. Imagine how much it would help if there were a single perspective that you could use to simplify these complex issues down to a small set of objective principles. In UI is Communication, Everett McKay explains how to design intuitive user interfaces by focusing on effective human communication. A user interface is ultimately a conversation between users and technology. Well-designed user interfaces us
User interfaces (Computer systems) --- Communication. --- Communication --- 681.3*D2 --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Communication, Primitive --- Mass communication --- Sociology --- 681.3*D2 Software engineering: protection mechanisms; standards--See also {681.3*K63}; {681.3*K51} --- Software engineering: protection mechanisms; standards--See also {681.3*K63}; {681.3*K51} --- Information Technology --- General and Others
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Numerous readers of the second edition have noti?ed me about misprints and possible improvements of the text and the associated computer codes. The resulting modi?cations have been incorporated in this new edition and its accompanying software. The major change between the second and third editions, however, is caused by the new implementation of Numerical Python, now called numpy. The new numpy package encourages a slightly di?erent syntax compared to the old Numeric implementation, which was used in the previous editions. Since Numerical Python functionality appears in a lot of places in the book, there are hence a huge number of updates to the new suggested numpy syntax, especially in Chapters 4, 9, and 10. The second edition was based on Python version 2.3, while the third edition contains updates for version 2.5. Recent Python features, such as generator expressions (Chapter 8.9.4), Ctypes for interfacing shared libraries in C (Chapter 5.2.2), the with statement (Chapter 3.1.4), and the subprocess module for running external processes (Chapter 3.1.3) have been exempli?ed to make the reader aware of new tools. Chapter 4.4.4 is new and gives a taste of symbolic mathematics in Python.
Python (Computer program language) --- Science --- Data processing. --- Electronic data processing --- Scripting languages (Computer science) --- Python (Computer program language). --- 519.6 --- 681.3*D31 --- 681.3*g --- 519.6 Computational mathematics. Numerical analysis. Computer programming --- Computational mathematics. Numerical analysis. Computer programming --- 681.3*D31 Formal definitions and theory: semantics; syntax (Programming languages)--See also {681.3*D21}; {681.3*F31}; {681.3*F32}; {681.3*F42}; {681.3*F43} --- Formal definitions and theory: semantics; syntax (Programming languages)--See also {681.3*D21}; {681.3*F31}; {681.3*F32}; {681.3*F42}; {681.3*F43} --- Data processing --- Computer science. --- Software engineering. --- Engineering. --- Computational Science and Engineering. --- Numerical and Computational Physics, Simulation. --- Software Engineering/Programming and Operating Systems. --- Computational Intelligence. --- Construction --- Industrial arts --- Technology --- Computer software engineering --- Engineering --- Informatics --- Computer mathematics. --- Physics. --- Computational intelligence. --- Computer mathematics --- Mathematics --- Natural philosophy --- Philosophy, Natural --- Physical sciences --- Dynamics --- Intelligence, Computational --- Artificial intelligence --- Soft computing
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510.5 --- 519.68 --- Computer programming --- Electronic digital computers --- -#TELE:SISTA --- 681.3*A1 --- algoritmen --- 681.3*F22 --- programmeren --- 681.3*G --- Computers --- Electronic computer programming --- Electronic data processing --- Programming (Electronic computers) --- Coding theory --- Automatic digital computers --- Computers, Electronic digital --- Digital computers, Electronic --- Hybrid computers --- Sequential machine theory --- 681.3*G Mathematics of computing --- Mathematics of computing --- 681.3*A1 Introductory and survey --- Introductory and survey --- 519.68 Computer programming --- 510.5 Algorithms. Computable functions --- Algorithms. Computable functions --- 681.3*F22 Nonnumerical algorithms and problems: complexity of proof procedures; computations on discrete structures; geometrical problems and computations; pattern matching --See also {?681.3*E2-5}; {681.3*G2}; {?681.3*H2-3} --- Nonnumerical algorithms and problems: complexity of proof procedures; computations on discrete structures; geometrical problems and computations; pattern matching --See also {?681.3*E2-5}; {681.3*G2}; {?681.3*H2-3} --- Programming --- informatique --- informatica --- 681.3*A --- 681.3*D1 --- 681.3*E --- 681.3*E Data --- Data --- 681.3*A General literature --- General literature --- 681.3*D1 Programming techniques--See also {681.3*E} --- Programming techniques--See also {681.3*E} --- Computer algorithms. --- Computer algorithms --- Computer programming. --- Algoritmen. --- Programmeren. --- Computer science --- Programmation des ordinateurs --- Algorithms --- Algorithmes --- Informatique --- Algorithmes. --- Informatique. --- Electronic digital computers - Programming --- -Programming
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Types are the central organizing principle of the theory of programming languages. In this innovative book, Professor Robert Harper offers a fresh perspective on the fundamentals of these languages through the use of type theory. Whereas most textbooks on the subject emphasize taxonomy, Harper instead emphasizes genetics, examining the building blocks from which all programming languages are constructed. Language features are manifestations of type structure. The syntax of a language is governed by the constructs that define its types, and its semantics is determined by the interactions among those constructs. The soundness of a language design - the absence of ill-defined programs - follows naturally. Professor Harper's presentation is simultaneously rigorous and intuitive, relying on elementary mathematics. The framework he outlines scales easily to a rich variety of language concepts and is directly applicable to their implementation. The result is a lucid introduction to programming theory that is both accessible and practical.
Programming languages (Electronic computers). --- Computers --- Programming Languages --- General. --- Programming languages (Electronic computers) --- COMPUTERS / Programming Languages / General --- 681.3*D33 --- 681.3*D3 --- 681.3*F33 --- 681.3*F3 --- 681.3*F3 Logics and meanings of programs (Theory of computation) --- Logics and meanings of programs (Theory of computation) --- 681.3*D3 Programming languages --- Programming languages --- 681.3*D33 Languages constructs: abstract data types; concurrent programming structures;control structures; coroutines (Programming languages) --- Languages constructs: abstract data types; concurrent programming structures;control structures; coroutines (Programming languages) --- Computer languages --- Computer program languages --- Computer programming languages --- Machine language --- Electronic data processing --- Languages, Artificial --- 681.3*F33 Studies of program constructs: control primitives; functional constructs; program and recursion schemes; type structure (Logics and meanings of programs)-- See also {681.3*D32}; {681.3*D33} --- Studies of program constructs: control primitives; functional constructs; program and recursion schemes; type structure (Logics and meanings of programs)-- See also {681.3*D32}; {681.3*D33}
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This is your must-have resource to the theoretical and practical concepts of mobile UX. You'll learn about the concepts and how to apply them in real-world scenarios. Throughout the book, the author provides you with 10 of the most commonly used archetypes in the UX arena to help illustrate what mobile UX is and how you can master it as quickly as possible. First, you'll start off learning how to communicate mobile UX flows visually. From there, you'll learn about applying and using 10 unique user experience patterns or archetypes for mobile. Finally, you'll understand how to prototype and
Mobile computing. --- User interfaces (Computer systems) --- Application software --- Design. --- Development. --- Information Technology --- General and Others --- Development of application software --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Electronic data processing --- Context-aware computing --- Portable computers --- Moviles --- Interfaces --- Libros electrónicos --- Software --- 681.3*D2 --- 681.3*D2 Software engineering: protection mechanisms; standards--See also {681.3*K63}; {681.3*K51} --- Software engineering: protection mechanisms; standards--See also {681.3*K63}; {681.3*K51}
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Computer. Automation --- Computer graphics --- Infographie --- Periodicals. --- Périodiques --- #TS:TCPW --- 681.3 --- Computer science --- Periodicals --- Information Technology --- Telecommunications Technology --- General and Others --- Image Processing & Television Technology --- 681.3* / / / / / / / / / / / / / / / / / / / / / / / / / / / /
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